Author Topic: all city rpgs suck  (Read 4488 times)

suburbia wasn't a city rpg though, it was a base raiders hybrid with city rpg themes. that failed mainly because gyt was overwhelmed with the amount of work required to make it also it was based loosely on base raiders which meant it was 100% doomed to fail anyways because base raiders is its own problem


suburbia wasn't a city rpg though, it was a base raiders hybrid with city rpg themes. that failed mainly because gyt was overwhelmed with the amount of work required to make it also it was based loosely on base raiders which meant it was 100% doomed to fail anyways because base raiders is its own problem
gyt apologist..... smh....

the problem is that everyone gets too big of a head and doesn't know how to stop feature creep

idk bout you but i had a ton of fun hiding drugs in my basement with a passcode lock nobody could get into. me and my family got rich dog

its dead. it didn't have many grindy issues but the major problem with suburbia was that anyone who loads into the game first has the greatest advantage so there's no point ever playing it because there's 10 people on the server who have had the time to build their boom empires

the problem is that everyone gets too big of a head and doesn't know how to stop feature creep
it wasnt feature creep, all the mechanics were meaningful. gyt and you were trying to overthrow base raiders and their solutions involved some backwards ass bullstuff which ended up being slightly worse than base raiders

feature creep is basically adding jobs and drugs into cityrpg because 'why not'. suburbia didnt get any feature creep until they started designing weapon tiers and expanding the gui beyond what was capable. also people will play suburbia to kill and build bases because that's what the game was designed around, while in cityrpg the game is designed against killing people, as it essentially punishes you harshly and sends you into a downward spiral of demerits which ruin your life in general.
« Last Edit: February 08, 2018, 11:52:39 AM by PhantOS »

"all the mechanics were meaningful" almost immediately followed by "their solutions involved backward ass bullstuff which ended up slightly worse"

bruh pick a side to stand on and stand on it, dont make completely contradictory statements

im neutral on the suburbia issue because i didn't think it was going to work out in the beginning but their use of papacy and laws were well thought out and well executed. the mayor could choose to appeal to the entire server by upping production or they could pig out on insanely high taxes which would naturally encourage people to hunt down the mayor in order to gain control of the election. it was designed to be self sufficient but the map wasn't taken into consideration and it all didn't mesh that well. it became a juggernaut base raiders hybrid and the former is fine but the latter is just as bad as cityrpg
« Last Edit: February 08, 2018, 11:56:03 AM by PhantOS »

feature creep is basically adding jobs and drugs into cityrpg because 'why not'

You have no clue how game design works if you've come to this conclusion. The feature of growing illegal substances not only added the possibility of police officers having a reason to raid houses, it added a whole new aspect of building defenses and striving to own better firepower to defend your stash. Both of these supported the "Killing and building" aspect of cityrpg that draws people in, and the resource management that gets people to stay invested.

The features that best supported a cityRPG were features that promoted emergent gameplay. Drugs was one of these things.

That's why suburbia failed because everyone thinks they can just add a bunch of feature creep because the cityRPG foundation is limitless!!
suburbia failed because after we realized the game in its current state wouldnt work i didnt feel like programming what it took to make it good

sorry shoulda clarified, i didn't mean drugs as a mechanic. the presence of drugs definitely adds to the cops and robbers part of the game. i meant when servers will add like 20 tiers of drugs and 5 more jobs with like extra pay and then pride themselves on being new and improved. either way the fact that it exists as 'city rpg' and not 'cops and robbers: narco edition' is already a huge red flag because the only redeemable part of the game is marred by long jail sentences and the other half of the game which is just a bloated idle money machine

idk bout you but i had a ton of fun hiding drugs in my basement with a passcode lock nobody could get into. me and my family got rich dog
>save build
>exit server
>start game
>load build
>look at events
>go back to server
>profit

Also the added problem with city RPs is that the itty bit of power the rich/admins/whatever have rises to their heads real fast.

they're all exactly the same thing. never even remotely fun unless it's with friends

>save build
>exit server
>start game
>load build
>look at events
>go back to server
>profit
too bad nobody is smart enoough to do that

They were definitely fun and different in 2009;