d

Poll

am i a fag?

yes
11 (14.5%)
yes
2 (2.6%)
yes
3 (3.9%)
yes
4 (5.3%)
no stuff you are one
56 (73.7%)

Total Members Voted: 76

Author Topic: d  (Read 44383 times)

pls replace te cereal textures on creppr arena!111

Bro I picked them for a reason.

datiel hows the progress on the grand canyon village thing

Bro I picked them for a reason.
couldnt you atleast not be so "OGM SE LOL THIS  ANTICERAL SEEE GIRL SILT ON CEREAL YES ACID BAD YES NO ONE EAT emo kid EAT CERAL
WITH BAD LOOK ON FACE BAD YES!"
about your choices
id appreciate if you atleast TRIED to parody them without being so anti about it
like cheerios being
cheerups!
and idk
the cereal in the bowl being stuff you use to cheer yourself up
and captain crunch being
"KOMMUNIST KOMRADES LITTLE KRUNCH kidsbop20 inside!"
and obviously you know "hammah and siccle"



I would load them in Maya but I use a 32bit PC... So I can't install Maya
Oh... wow.  I didn't know Maya was 64bit only.  huh.

Ahm, if you're still going to school, usually the computer labs have the latest computers, which would probably have a 64bit architecture.  Have to convince some teachers...

Another option is to just ask for help on the Content Creator's discord.
The process through Maya was just like, import as dae, export as FBX(2014/2015).

Install Maya LT (It's a 30-day trial)
Open Maya LT
Click File > Import
On the bottom of the menu, change "Files of type:" to "DAE_FBX"
Navigate to [filepath]\Torque3D-1\My Projects\New Project\game\art\shapes\
Click [interiorname].dae
Your interior should appear.
You can rotate, pan, and zoom with Alt+LeftClick, Alt+MiddleClick, and Alt+RightClick.
You can also use the scroll wheel to zoom.
Click File > Export All
Navigate to [filepath]\Torque3D-1\My Projects\New Project\game\art\shapes\
Change "Files of type:" to FBX export
On the options pane to the right, go to File Type Specific Options > Advanced Options > FBX File Format and change "Version:" to "FBX 2014/2015"
Change "File name:" to "[filename].fbx"
Click "Export All"
Close Maya LT

next map might be a boat

it keeps crashing for him when he tries to export though so it might not happen

Oh... wow.  I didn't know Maya was 64bit only.  huh.

Ahm, if you're still going to school, usually the computer labs have the latest computers, which would probably have a 64bit architecture.  Have to convince some teachers...

Another option is to just ask for help on the Content Creator's discord.
The process through Maya was just like, import as dae, export as FBX(2014/2015).

Well, if it was like that then using Autodesks FBX converter would've worked. It does but no textures are assigned to the object. I'll probably ask for help in the content creator discord..

You should do a bunch of planets and space stuff

You should do a bunch of planets and space stuff
give me the models and then i might


getting ready for spyglass's release!



aw ye

i do like how it's scaled down but would it be possible to make one that was around the original size too or would that be too much of a hassle? was fun to drive vehicles around it lol

aw ye

i do like how it's scaled down but would it be possible to make one that was around the original size too or would that be too much of a hassle? was fun to drive vehicles around it lol
Oh, I always thought that was the default size, I dont remember it well. It'd be a pain in the ass again (export time is atrocious), If theres a high demand for it then i could do it...
« Last Edit: May 18, 2018, 02:04:43 AM by datiel12 »