Ports dts exporter works flawlessly most of the time
You have to use empties to animate stuff though, right?
for the most part yea. You won't really need bones unless you plan to make playertypes with connected vertices that animate. For things like weapons and vehicles, bones are seldom needed
If you absolutely need vertex weights in your animated model to smooth out bendy parts or whatever, then you should probably use Milkshape 3D though
>obligatory old-fashioned guy here who does everything in 2.49b
what's it like in the sixth circle of hell