Author Topic: Problem with my GMC C4500 Ambulance interior model?  (Read 1314 times)

So uh i got bored and i decided i should prepare the interior model to be added to one of my soon to be released vehicles. Problem is when i export it goes from this beautiful thing:

To this piece of stuff:

Can somebody tell me how it can be fixed?

its either way too many faces or the faces are all n-gons and need to be triangulated

its either way too many faces or the faces are all n-gons and need to be triangulated
I triangulated it, exported it to a DTS but it dident do anything so im gonna try and delete parts of it.
UPDATE: Fixed, i deleted everything but the dashboard, exported it as a DTS and it fixed the problem. Locking.
« Last Edit: April 03, 2018, 03:28:45 AM by SwiftHyena2593 »

Update: It appears normal in blender but it shows up invisible ingame?

Try separating chunks from the model into different objects. There is a polygon limit for each mesh in Torque, around 10k triangles.

Try separating chunks from the model into different objects. There is a polygon limit for each mesh in Torque, around 10k triangles.
Just did that, and it still appears like this:

Can you upload the .blend?