Here's my extended reply to this, please feel free to reply as you see fit.
The point of refining hunger doesn't invalidate my desire to have it removed because it fixes the problems i had with hunger.
This isnt a city similator its an rpg, and what part of a game about pseudo lego people in a pseudo lego world gave you the impression that realistic mechanics would make sense. Realistic mechanics arent fun because reality sucks.
With the tax plates i meant to have barying degrees of taxable plates.
Ie $50 with 3% tax but a 500 brick limit or 20 brick height limit.
$100 with 5% tax but a 700 brick limit or 30 brick height limit, etc.
So a bit more variety, and making this default would make servers more likely to use it. Telling the owner to "git gud kid" won't make them fix their mod, theyll likely either blow you off or flip stuff.
Well id like to expand on the brick refund thing after i tack on one more idea...
If there is A Daily counter, that can have the limit set by the host, which will increase each day a player doesnt return to the game and when that limit is reached the property is automatically put on the market.
This could be a week or a month, but considering how long city rpgs last or should last id say a week wouldbe a measuee, but again it would be up to the host, and the user would be fully refunded on said baseplate should they return.
This seems like a fun project idea, but i think ill have to work my way up, i think ill be investing some time into torquescript in the near future.
But its nice to have people to toss ideas back and forth on.