I have a model with various textures. the textures are appropriately named and assigned. here is a picture
the green and dark green parts are the transparent materials that will inherit node colors ingame, while the light and dark gray parts are opaque materials that i want to be unchanged regardless of the nodes colors and stuff.
The materials have no special modifiers. they arent shadeless or transparent or anything. for some reason when i export it to blockland, the dark gray materials end up shadeless (they shouldn't be, shadeless is unchecked) and the light gray ends up inheriting node colors even though it clearly shouldn't (the texture file is completely opaque, it has no alpha whatsoever)
in my folder with the .dts, i have these textures
blank (a 100% transparent texture that is completely invisible)
black50 (a 50% transparent texture that is half invisible)
lightGray (opaque)
darkGray (also opaque)
black (idc about this)
is there something wrong with the exporter? does this sometimes happen? why is it happening?