Author Topic: Evolution Simulator 2018  (Read 908 times)

It's been like a year since my last evolution simulator here:
https://forum.blockland.us/index.php?topic=312011.0
Video:
https://www.youtube.com/watch?v=0bnkk95-KpM&t=7s

I'm starting over. A few major changes include the use of modern shaders for better graphics (eventually) a real GUI library for better GUIs, and the removal of a bunch of extraneous features. It's pretty basic at the moment, but I hope to experiment more with both gene-script and neural network based evolution.

It's got nice spiffy GUIs from a library called CEGUI:

And it uses modern OpenGL 3.3 shaders and I'm adding animations and particle effects to everything:
https://i.imgur.com/FAHHqz4.gif
(Let me know if this loads for you)

You can now edit creatures brains:
« Last Edit: April 21, 2018, 03:46:15 PM by DrenDran »



I added a way to change creatures behavior vaguely similar to Blockland events.

if the creatures run off some minimax scoring system you should probably add a way to edit decision score weight like changing the score of like, flight so that the creature is more likely to run away rather than fight or some stuff. or maybe add extra condition stuff like Sflight = # of creatures nearby that tend to kill my species more often

with that you could probably add like defense and offense modifiers and stuff like that that are influenced by its intelligence. its a good way to manually build creatures based around certain decision patterns
« Last Edit: April 21, 2018, 03:53:12 PM by thegoodperry »