if the creatures run off some minimax scoring system you should probably add a way to edit decision score weight like changing the score of like, flight so that the creature is more likely to run away rather than fight or some stuff. or maybe add extra condition stuff like Sflight = # of creatures nearby that tend to kill my species more often
with that you could probably add like defense and offense modifiers and stuff like that that are influenced by its intelligence. its a good way to manually build creatures based around certain decision patterns