I could have sworn what I was doing was correct but it's not.
I can't get an animated flare on this animated light for some reason.
datablock fxLightData(TDPLight)
{
uiName = "TDP Blink";
LightOn = true;
radius = 8;
brightness = 9;
color = "0.8 0.9 1 1";
FlareOn = true;
// FlareTP = true;
// Flarebitmap = "base/lighting/corona";
// FlareColor = "1 1 1";
// ConstantSizeOn = false;
// ConstantSize = 1;
// NearSize = 3;
// FarSize = 0.5;
// NearDistance = 10.0;
// FarDistance = 30.0;
// FadeTime = 0.1;
// BlendMode = 0;
AnimColor = false;
AnimBrightness = true;
AnimOffsets = false;
AnimRotation = false;
LinkFlare = false;
LinkFlareSize = false;
MinColor = "1 1 0";
MaxColor = "0 0 1";
MinBrightness = 0.0;
MaxBrightness = 5.0;
MinRadius = 0.1;
MaxRadius = 10;
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
MinRotation = 0;
MaxRotation = 359;
SingleColorKeys = false;
RedKeys = "AWTCFAH";
GreenKeys = "AWTCFAH";
BlueKeys = "AWTCFAH";
BrightnessKeys = "DEDEDFGF";
RadiusKeys = "AZAAAAA";
OffsetKeys = "AZAAAAA";
RotationKeys = "AZAAAAA";
ColorTime = 1.0;
BrightnessTime = 1.0;
RadiusTime = 1.0;
OffsetTime = 1.0;
RotationTime = 1.0;
LerpColor = false;
LerpBrightness = false;
LerpRadius = false;
LerpOffset = false;
LerpRotation = false;
};