new custom MM role:
Pacifist (IF) (Innocent)
The Pacifist is an innocent bystander role that cannot fire their gun, but has 2 lives.
currently spawns at the same ratio as a miller in MM2
Pacifist should appear in cult-only gamemodes. Basically pacifist is the least powerful role on town, beating the former record holding miller. In order for pacifist to be 'useful' to town, they must be shot by an evildoer before the evils shoot anyone else. Or, they could be recruited into cult. I don't know if culting a pacifist returns its gun usage, but im assuming it doesn't and in that case cult basically wastes a whole recruitment on someone who cant even attack.
If pacifist somehow dies during a huge massacre, they won't actually be of any use, because its assumed that most if not all of the other town roles will be dead by the time they respawn, and any other living ones will already understand who is evil by that point and may be hunting / fighting them actively. In that case, pacifist becomes the most annoying burdensome town role. In a game like ATT or Socks, where the necessity to kill is much higher (mafia have to kill) (cult and mafia work against each other) pacifist is mostly useless.