Author Topic: Default miniGameCanDamage Function  (Read 2825 times)

Does anyone have the source code for this function, or know how it can be obtained? I'm trying to figure out why a particular weapon does not obey the minigame's "self damage" setting.

EDIT: Whoops, had canMiniGameDamage in the title instead of the correct function name miniGameCanDamage.
« Last Edit: May 26, 2018, 10:12:11 PM by TheViewer »