Author Topic: octRenderBuffer crash  (Read 1188 times)

Help! I was playing Blockland and I loaded some bricks and I guess it was too many cause when I turned shaders on the game crashed.

i have no idea, but my only question is; why is your console full of numbers

Disable selective ghosting

Code: [Select]
(\dev\Blockland\trunk\engine\bricks\octBatcher.cpp @ 364) octRenderBuffer::regenerate - failed to map buffer with 2999044 verts!yeah too many verticies

Sounds like too many bricks for the game to register.

Even though the games max is around 1 million bricks doesn't really mean you can hit it for sure, the game is horribly optimized, to fix this is to buy a new GPU for sure, but then other people will crash with the same issue too.