Are first person view helmets even possible?

Author Topic: Are first person view helmets even possible?  (Read 1053 times)

So I was loving around with this add-on I'm fixing up and I tried getting a helmet to show up in first person, the only problem is that it forgets up if you look up and down.

Is it even possible at all in blockland to get a fixed view of helmet vision without the up and down bullstuff?

You need to give the mounted image an eyeOffset to keep it steady
Code: [Select]
eyeOffset = "X Y Z";

also if you have a high fov you could see around it so you might want to make it go all the way around possibly

You need to give the mounted image an eyeOffset to keep it steady
Code: [Select]
eyeOffset = "X Y Z";

I'll have to send you the script when I get home.

So the helmet is attached to the headslot directly.

Should I just unmount it from the headslot and try to make it appear it is on the head through offset?

also if you have a high fov you could see around it so you might want to make it go all the way around possibly

I have a script that forces everyone at 90fov

I'll have to send you the script when I get home.

So the helmet is attached to the headslot directly.

Should I just unmount it from the headslot and try to make it appear it is on the head through offset?
eyeOffset (which is different from offset) isn't affected by the image's mount point, both weapons and accessories sometimes use it, so you can leave your helmet on the headslot

All you'd have to do is experiment with the X, Y, and Z position values and see what works best for your item

I don't know I keep breaking the script and now I don't even see the helmet.