You're an experienced coder gamer with strong skills and you're ready for game-making technology that lets you to take advantage of modern hardware to make truly stunning games. You've seen dramatic visuals applied to games you love to play yourself and you've been waiting for the opportunity to replicate and innovate on those effects to make your next game one that everyone wants to play.It's one thing to create beautiful effects, but you're a serious developer and you know how important having a solid foundation for scripting, editing, physics, networking, animation, and debugging are to getting your game finished and shipped on schedule.
whoever wrote this needs to be fired
for what reason would anyone in this day and age start a project in TGE/TGEA when Torque 3D, the latest major version of the engine, has been free and open-source since six years ago tho
the version he posted was lost to time and found on some russian file server
I don't see TGEA in there.
that's because i never bought a TGEA license since stuff was expensive yomy point is none of this is "lost to time" if the original company is still alive (albeit barely) and continuing to provide access to the software for anyone who actually owns a license.
watit's still available from garagegames themselves to anyone who purchased a license back in the day tho
Oh, I couldn't find a way to purchase either of them off of the site
There's no way to purchase them anymore because GarageGames shifted to a strictly free and open-source model for their engines, and there's no free and open-source release of TGE/TGEA available because those engines partially rely on code which technically isn't property of GarageGames and the status of who actually owns that code nowadays is unclear, making an open-source release which includes this code legally murky which understandably isn't something they really want to mess around with.My point still stands about deliberately using older versions of the engine when the most up-to-date edition is freely available: y tho