good map and i can see you made it as a test for slopes, but as a standalone map it really leads one to question why someone doesn't just make this out of modter and save everyone the trouble
Well it’s like you said, it was intended to be a test and pave a way for The Slopes. And sure, somebody could make this with ModTer, but it would be quite the challenge compared to how short this actually took me to model in Blender.
Also, it paves a new way for people who want easy maps. The reason the datablocks are so high are because of the polycount being quite high for BL. What really sucks is that every mesh takes up probably around a datablock, and you need an independent mesh for every polygon for collision. So it can be really bad at 3900 polys with a map like this, but once again it’s something I didn’t know until I made this map. If I wanted to shrink the poly count it shouldn’t be that big of an issue, keeping it at about 1k-2k polys per map. I might shrink this map and optimise it in the future.