I think items just float by default, they might have to be somewhat below the 3D grid to counteract that
Using setItem on a brick sets the item's location based on the item's world box bounds. There's no way to get around this without rewriting the setItem function
COuldnt you just set the model as center as you can in milkshape?
What if you just overwrote the model's bounds? Can you do that with items?
couldnt you set the dts bounds with a bounds box prior to export in blender?
I use blender to model and i export with milkshape.