Item icons and item names not showing for other players

Author Topic: Item icons and item names not showing for other players  (Read 770 times)

Other players who have textures downloaded cannot see item icons or item names.

I'd post a console log but I'm hosting at the moment.

This should say "gem emerald"

but it says fx can blink instead to another player. And the icon wont download.


It might be because of my new gemscript. It might be loving up all my items, not just gems.

People are telling me it's loving up all my items.


Quote
datablock AudioProfile(GemSparkleSound)
{
   filename    = "./GemSparkle.wav";
   description = AudioClosest3d;
   preload = true;
};



// Emitters and Particles

datablock ParticleData(gemShimmerParticle)
{
  dragCoefficient = 4;
  gravityCoefficient = 0;
  inheritedVelFactor = 0;
  constantAcceleration = 0;
  lifetimeMS = 150;
  lifetimeVarianceMS = 0;
  textureName = "base/lighting/flare";
  spinSpeed = 0.2;
  spinRandomMin = 0;
  spinRandomMax = 360;
  colors[0] = "1 1 1 1";
  colors[1] = "1 1 1 1";
  colors[2] = "1 1 1 1";
  sizes[0] = 0;
  sizes[1] = 0.7;
  sizes[2] = 0.05;
  times[0] = 0;
  times[1] = 0.05;
  times[2] = 0.15;
  useInvAlpha = false;
};

datablock ParticleEmitterData(gemShimmerEmitter)
{
  uiName = "";
  ejectionPeriodMS = 150;
  periodVarianceMS = 20;
  ejectionVelocity = 0;
  ejectionOffset = 0.4;
  thetaMin = 90;
  thetaMax = 90;
  phiReferenceVel = 0;
  phiVariance = 360;
  overrideAdvance = false;
  useEmitterColors = true;
  colors[0] = "1 1 1 1";
  colors[1] = "1 1 1 1";
  colors[2] = "1 1 1 1";
  particles = "gemShimmerParticle";
};

datablock ShapeBaseImageData(gemShimmerImage)
{
  shapeFile = "base/data/shapes/empty.dts";
  emap = false;

  stateName[0] = "Fire";
  stateTransitionOnTimeout[0] = "Fire";
  stateWaitForTimeout[0] = true;
  stateTimeoutValue[0] = 1000;
  stateEmitter[0] = gemShimmerEmitter;
  stateEmitterTime[0] = 1000;
};





//////////////////////////////////////////////////////////



// Gems Item Datas

//emerald

function RPGxEmeraldItem::onAdd(%this, %obj)
{
   %obj.mountImage(gemShimmerImage,0);
 %obj.playAudio(0, GemsparkleSound);
   Parent::onAdd(%this, %obj);
}

function RPGxEmeraldImage::onMount(%this, %obj, %slot)
{   
    %obj.mountImage(gemShimmerImage,1);
    Parent::onMount(%this, %obj, %slot);
}

function RPGxEmeraldImage::onUnMount(%this, %obj, %slot)
{
    %obj.unMountImage(1);
    %obj.stopAudio(0);
    Parent::onUnMount(%this, %obj, %slot);
}

//ruby

function RPGxRubyItem::onAdd(%this, %obj)
{
   
   %obj.mountImage(gemShimmerImage,0);
 %obj.playAudio(0, GemsparkleSound);
   Parent::onAdd(%this, %obj);
}

function RPGxRubyImage::onMount(%this, %obj, %slot)
{   
    %obj.mountImage(gemShimmerImage,1);
    Parent::onMount(%this, %obj, %slot);
}

function RPGxRubyImage::onUnMount(%this, %obj, %slot)
{
    %obj.unMountImage(1);
    %obj.stopAudio(0);
    Parent::onUnMount(%this, %obj, %slot);
}

//Sapphire

function RPGxSapphireItem::onAdd(%this, %obj)
{
   
   %obj.mountImage(gemShimmerImage,0);
 %obj.playAudio(0, GemsparkleSound);
   Parent::onAdd(%this, %obj);
}

function RPGxSapphireImage::onMount(%this, %obj, %slot)
{   
    %obj.mountImage(gemShimmerImage,1);
    Parent::onMount(%this, %obj, %slot);
}
function RPGxSapphireImage::onUnMount(%this, %obj, %slot)
{
    %obj.unMountImage(1);
    %obj.stopAudio(0);
    Parent::onUnMount(%this, %obj, %slot);
}

//Topaz

function RPGxTopazItem::onAdd(%this, %obj)
{
   
   %obj.mountImage(gemShimmerImage,0);
 %obj.playAudio(0, GemsparkleSound);
   Parent::onAdd(%this, %obj);
}

function RPGxTopazImage::onMount(%this, %obj, %slot)
{   
    %obj.mountImage(gemShimmerImage,1);
    Parent::onMount(%this, %obj, %slot);
}

function RPGxTopazImage::onUnMount(%this, %obj, %slot)
{
    %obj.unMountImage(1);
    %obj.stopAudio(0);
    Parent::onUnMount(%this, %obj, %slot);
}

//Diamond

function RPGxDiamondItem::onAdd(%this, %obj)
{
   
   %obj.mountImage(gemShimmerImage,0);
 %obj.playAudio(0, GemsparkleSound);
   Parent::onAdd(%this, %obj);
}

function RPGxDiamondImage::onMount(%this, %obj, %slot)
{   
    %obj.mountImage(gemShimmerImage,1);
    Parent::onMount(%this, %obj, %slot);
}

function RPGxDiamondImage::onUnMount(%this, %obj, %slot)
{
    %obj.unMountImage(1);
    %obj.stopAudio(0);
    Parent::onUnMount(%this, %obj, %slot);
}

//Onyx

function RPGxOnyxItem::onAdd(%this, %obj)
{
   
   %obj.mountImage(gemShimmerImage,0);
 %obj.playAudio(0, GemsparkleSound);
   Parent::onAdd(%this, %obj);
}

function RPGxOnyxImage::onMount(%this, %obj, %slot)
{   
    %obj.mountImage(gemShimmerImage,1);
    Parent::onMount(%this, %obj, %slot);
}

function RPGxOnyxImage::onUnMount(%this, %obj, %slot)
{
    %obj.unMountImage(1);
    %obj.stopAudio(0);
    Parent::onUnMount(%this, %obj, %slot);
}

//Amethyst

function RPGxAmethystItem::onAdd(%this, %obj)
{
   
   %obj.mountImage(gemShimmerImage,0);
 %obj.playAudio(0, GemsparkleSound);
   Parent::onAdd(%this, %obj);
}

function RPGxAmethystImage::onMount(%this, %obj, %slot)
{   
    %obj.mountImage(gemShimmerImage,1);
    Parent::onMount(%this, %obj, %slot);
}

function RPGxAmethystImage::onUnMount(%this, %obj, %slot)
{
    %obj.unMountImage(1);
    %obj.stopAudio(0);
    Parent::onUnMount(%this, %obj, %slot);
}


Nevermind, the issue was the latest update of blockland. Everything is fixed.