I have my drivers updated, and I've uninstalled/reinstalled, verified files in Steam, and restarted my computer, but every time I try to run Blockland, it says "running" for like 5 seconds, and then the game just doesn't open. If anyone could help, it'd be appreciated.
Here's my console file:
//-------------------------- 11/4/2018 -- 21:22:06 -----
Processor Init:
Intel Core, ~2.60 Ghz
(timed at roughly 2.58 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland v21 build 1997
Module Directory: C:/Users/Justin/Desktop/Steam/steamapps/common/Blockland
Profile Path: C:/Users/Justin/Desktop/Steam/steamapps/common/Blockland
Total Ram: 16259 MB
OS: (build 9200), 64-bit
--------- Parsing Arguments ---------
argc = 5
argv[2] = -noconsole
argv[3] = -steam
argv[4] = bbbb
Parsing command line arguments: -noconsole -steam bbbb
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Initializing steamAPI...
SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
safeModeOn = 1
fixedFrame size = 3
caption size = 23
maxWindowWidth = 1913
maxWindowHeight = 1050
Setting screen mode to 1280x720x32@60hz (w)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
Creating a new window...
moving window
Window reactivating...
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits