This is some code buddy gave me and I use it to deal with the quotas in my gamemodes. Put it in a server.cs inside the gamemode
function raiseQuotaMax(%start){
if(%start $= "")
%start = $Sim::Time;
if($Sim::Time - %start > 10)
return;
$Max::Quota::Misc = 100000;
$Max::Quota::Item = 100000;
$Max::Quota::Player = 100000;
$Max::Quota::Vehicle = 100000;
$Max::Quota::Schedules = 100000;
$Max::Quota::Projectile = 100000;
$Max::Quota::Environment = 100000;
$Max::MaxPhysVehicles_Total = 100000;
$Max::MaxPlayerVehicles_Total = 100000;
$Server::Quota::Misc = 100000;
$Server::Quota::Item = 100000;
$Server::Quota::Player = 100000;
$Server::Quota::Vehicle = 100000;
$Server::Quota::Schedules = 100000;
$Server::Quota::Projectile = 100000;
$Server::Quota::Environment = 100000;
$raiseQuotaMax = schedule(1,0,raiseQuotaMax, %start);
}
raiseQuotaMax();