Getting '(invalid packet GameBase::unpackUpdate())' when joining a server.

Author Topic: Getting '(invalid packet GameBase::unpackUpdate())' when joining a server.  (Read 1381 times)

I tried to join a server and once I got done loading objects, it boots me out with a messagebox saying: '(invalid packet GameBase::unpackUpdate()).' However this is exclusive to one server I join and it doesn't do this on other servers.

Also I'm using the steam version. (+Blockland glass)

Here's my console.log

try disabling one of the static maps, you have map_backyard and map_kitchen selected. Maybe its item_glowsticks?

To get more info, before joining a server enter:
Code: [Select]
trace(1);
into your console.

try disabling one of the static maps, you have map_backyard and map_kitchen selected. Maybe its item_glowsticks?
I already had the maps disabled and I don't have item_glowsticks

To get more info, before joining a server enter:
Code: [Select]
trace(1);
into your console.
I'll do this next time when the server I was having trouble with is being hosted.

A console log with trace(1);

@Dannu

Update:
Code: [Select]
*** Phase 2: Download Ghost Objects
Connection error: Invalid packet GameBase::unpackUpdate().
Slayer (Client): Disconnecting from server
Set::getObject index out of range on GlassPrefGroup. Index = 0, Size = 0
BackTrace: ->GameConnection::onConnectionError->[SlayerClient]disconnectedCleanup->[ExtUINameTable]disconnectedCleanup->[GlassServers]disconnectedCleanup->[GlassServerControlC]disconnectedCleanup->GlassPrefGroup::cleanUp->GlassServerControlC::renderAll
Leaving Steam Lobby: 109775241027740905
Issuing Disconnect packet.
Slayer (Client): Deactivating Slayer
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1366x768x32)...

I fixed it! I set my addons folder to read only. (subfolders/subfiles included). Doing that did the trick