Hello fellow gamers. I need help with a certain project that I have been working on. The project is a simple TDM that uses a spawn system where the players select their loadout before the game, and are then placed randomly around a map. Now, there's a particular problem with how this spawn system shall work. I want the player to spawn randomly around the map, but I know that in order to do that I must find a way for the events (setplayertransform specifically) to work. So far the events will only allow me to spawn in one area. Secondly, I need the main spawn to become obsolete (or blocked off) for the rest of the match until another round starts. If a new player comes during the match, they must be able to select their weapons and join the fight like all of the other players do without the ability to respawn. ANOTHER issue lies within the amount of ammo the players start with. I want to give them plenty of ammo when they spawn. (This one's kind of a nitpick because I could just easily place a bunch of ammo around the map). So, any suggestions or ideas in solving this problem?