Player_No_Jet_invisible (head)

Author Topic: Player_No_Jet_invisible (head)  (Read 2123 times)

HIS HEAD IS loving GONE
https://mega.nz/#!xQkTlahD download here
click on images for full scale
« Last Edit: February 19, 2019, 07:27:36 PM by keaton »


I can do this with bot events, this addon is redundant.

I can do this with bot events, this addon is redundant.
its not for loving bots

like seriously why do you wanna have love with them

like seriously why do you wanna have love with them
you’re trying too hard

you’re trying too hard
so you wanna have love with the robots too, eh


I can do this with bot events, this addon is redundant.
I requested this for my server because it involves players being able to jumpscare players by being enabled to swap in between two datablocks, one being this, the other being the original playertype. Node events don't always work on certain playertypes, however yes you could just easily do this with bots but player events are more complicated. Except the only difference with the one he sent me privately was the whole playertype goes away, not just the head.
« Last Edit: February 20, 2019, 04:23:28 AM by Gautier00 »

its not for loving bots
you can do the exact same thing with node events for both bots AND players
this addon is a simple waste of file space

you can do the exact same thing with node events for both bots AND players
this addon is a simple waste of file space
you could just easily do this with bots but player events are more complicated.

i nominate this for most redundant add-on 2019

you can do the exact same thing with node events for both bots AND players
this addon is a simple waste of file space
Some events or things that may happen while playing can easily corrupt your node to make them reappear, this is useful against that.

And if you actually read what I said, you can't apply hidden nodes to some playertypes, to be able to swap in between the two is a solution.
« Last Edit: February 20, 2019, 05:17:27 PM by Gautier00 »

Ide

I've been needing this.