loop between two passive states, like "Ready0" and "Ready1" on a timeout basis. eg
stateName[0] = "Ready0";
stateTransitionOnTimeout[0] = "Ready1";
stateTimeoutValue[0] = 100;
stateTransitionOnTriggerDown[0] = "Fire";
stateEmitter[0] = "emitterDB";
stateEmitterTime[0] = 1000;
stateEmitterNode[0] = "muzzlePoint";
stateName[1] = "Ready1";
stateTransitionOnTimeout[1] = "Ready0";
stateTimeoutValue[1] = 100;
stateTransitionOnTriggerDown[1] = "Fire";
stateEmitter[1] = "emitterDB";
stateEmitterTime[1] = 1000;
stateEmitterNode[1] = "muzzlePoint";