Author Topic: Joining Apak's server makes me crash to the main screen with a (Loa) error  (Read 1212 times)



Basically, halfway through loading Datablocks in Apak's server I just crash with a box that only says (Loa)

Any idea why?

It's probably a truncated error message. Error messages produced during loading which cause the client to disconnect seem to have stopped working correctly in the latest game version, and now they're always truncated to the first three letters of the error message. My guess is that this error was "Loading (filepath) failed" which I think is sometimes caused by having the same add-on as the server installed, but with a conflict in resource files.
It's a failed animation

Yeah I just saw that thread a few seconds ago. Is there any way to fix it myself or would the host have to do something?

All right so I checked the console.log and found a few lines that could be the problem

"ProjectileData::onAdd: Invalid packet, bad datablockId(explosion): 1234
ShapeBaseImageData::preload: Invalid packet, bad datablockId(casing): 0x4c9
Sequence import failed:  sequence node "Bone.004" not found in base shape.
Connection error: Loa."

Any ideas if this is the problem? And if so, what to do?

You could try deleting your cache database(or just move it somewhere else).

You could try deleting your cache database(or just move it somewhere else).
Tried that before, didn't seem to work. I was just wondering if there was a conflicting add-on I didn't need or something.