Author Topic: [NEWS} bethesda shuts down DOOM remake.  (Read 1700 times)

What DOOM remake? Brutal DOOM?

No, a ID software DOOM remake



That's... odd. Article says the problem is the fact that it's running on a "third-party engine"; but that means hundreds of other Doom modifications should be taken down too, right? Brutal Doom, Doom RPG, D4D, D4T, MetaDoom, DOOM - Hellwalker, Doom Delta, etc. should all be getting cease and desist letters. All of them are using the Doom IP front-and-center, all of them have assets designed to resemble official Doom content, all of them are designed to be ran on a "third-party engine".

My guess is that the mod was actually taken down because it was advertised as a standalone game, was distributed along with a full copy of an official IWAD (piracy), and the fact that Zenimax/BethSoft really doesn't seem to like remake projects. Zenimax has known about GZDoom and other Doom source ports for years, it's unlikely that other fan projects will be shut down for the "third-party engine" reason.

Ignoring all that: Good loving riddance, honestly. The mod is loving hideous. A bunch of fan-made assets with clashing styles and levels of fidelity cobbled together and then released as a "remake" of the original Doom games. Dynamic lights, ambient occlusion, and touched up sprites are fantastic additions to Doom. Low-poly 3D models, bad-at-best animation, an "immersive" HUD, and Xbox 360-tier bloom are not.