Poll

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Total Members Voted: 0

Author Topic: Glass' Blockland Servers (Fort Wars OPEN)  (Read 7234 times)

LOL!  garbage ass server the ww1 one is better:|

LOL!  garbage ass server the ww1 one is better:|
Outstanding feedback.

LOL!  garbage ass server the ww1 one is better:|
Thank you for all the input on how you would improve it and help us make it a better experience. It has really helped and i'll take all of that into consideration.

Thank you for all the input on how you would improve it and help us make it a better experience. It has really helped and i'll take all of that into consideration.
take your head out of that noose glass we'll play your stuff server again once you make the guns able to hit the broad side of a barn

I find the guns quite okay.

I find the guns quite okay.
quaalude addicts can NOT voice their opinion

I'm more of an eventing addict than that lol


Sorry the server has been down all weekend, it'll be back up by tomorrow!

Discord Server

Stay up to date with server announcements by joining the discord server.

Server is unlocked now!



Please save your bases with the duplicator, i'll be closing the server tonight to introduce a new map. I feel like the main issue with the current one is that it is too spread out.

Fort Wars Map Update


New map has been uploaded and all bases have been cleared; but don't worry your bases are not gone (read below).

Recover Your Base: I saved almost every base on the server using the duplicator, to recover your base simply type "/loaddup YOURNAME_Base". If you cannot find your base try using your BLID, some bases were saved as BLID_Base. If you have trouble loading your base due to duplicator brick limit contact an admin or myself in-game or on Discord (https://discord.gg/G389fNY).

If you have any suggestions for updates to the game, please contact me on discord or post here.

Server didn't crash, some handicap DDoS'd the server.

Code: [Select]
Attack type: udp_flood
Initial attack power: 201255 packets per second
Peak attack power: 201255 packets per second
Attack direction: incoming
Attack protocol: udp
Total incoming traffic: 1823 mbps
Total outgoing traffic: 0 mbps
Total incoming pps: 201255 packets per second
Total outgoing pps: 0 packets per second
Total incoming flows: 0 flows per second
Total outgoing flows: 0 flows per second
Average incoming traffic: 1823 mbps
Average outgoing traffic: 0 mbps
Average incoming pps: 201255 packets per second
Average outgoing pps: 0 packets per second
Average incoming flows: 0 flows per second
Average outgoing flows: 0 flows per second
Incoming ip fragmented traffic: 0 mbps
Outgoing ip fragmented traffic: 0 mbps
Incoming ip fragmented pps: 0 packets per second
Outgoing ip fragmented pps: 0 packets per second
Incoming tcp traffic: 0 mbps
Outgoing tcp traffic: 0 mbps
Incoming tcp pps: 5 packets per second
Outgoing tcp pps: 0 packets per second
Incoming syn tcp traffic: 0 mbps
Outgoing syn tcp traffic: 0 mbps
Incoming syn tcp pps: 5 packets per second
Outgoing syn tcp pps: 0 packets per second
Incoming udp traffic: 1822 mbps
Outgoing udp traffic: 0 mbps
Incoming udp pps: 199862 packets per second
Outgoing udp pps: 0 packets per second
Incoming icmp traffic: 0 mbps
Outgoing icmp traffic: 0 mbps
Incoming icmp pps: 1370 packets per second
Outgoing icmp pps: 0 packets per second

Average packet size for incoming traffic: 1187.8 bytes
Average packet size for outgoing traffic: 0.0 bytes


Trench warfare is just limited mining