CityRPG 4 Alpha 1 - Update in progress

Author Topic: CityRPG 4 Alpha 1 - Update in progress  (Read 5671 times)


Live, build, and thrive in a city made of blocks. CityRPG is a sandbox-simulation styled game-mode that simulates the life of a blocky city.

Alpha 1 test: December 14, 2019.
Alpha 1 test 2: December 27, 2019.
Alpha 1 begins: January 3, 2019.

The CityRPG 4 Team
Lead Development
Lake “LakeYS” Youngs

Administration and Creative Direction
Alexander “PunisherLex” Friedlander
Sargeras
Qauk

Testing
Alphabite
Jasa
Luigi609
Remurr
Snack Nsack Chocolate
Stargatefan






We have taken note the many existing criticisms of CityRPG here on the forums. Every bit of it is being taken into account as we build the concepts for CityRPG 4. Input from the community is important to us, and we will be depending on it to improve CityRPG.

If you have suggestions, criticism, or ideas, please don't hesitate to share it with us!
« Last Edit: March 25, 2020, 06:37:39 PM by LakeYS »

Hey everyone. Today we have decided on a change of plans with CityRPG 4. I can assure you that this project is absolutely not dead, however we're going to have to delay our original summer launch. The good news is that, as you probably saw, we have set a release date:

Alpha 1 Launch: December 20, 2019.

This change will help us fine tune things and add more features, and I promise that it will be absolutely worth it. If you're not convinced, here is a look at some of the things we're working on:

Lots rewritten
A complete remake of the lot system with all new features to make better cities. Each lot is now pre-placed and purchased as-is. This system opens up a lot of cool possibilities, and we plan to use it well.



Complete customization
CityRPG 4 will be very highly configurable. Things like shop items, lot settings, and more will all be easy to tweak. Think of CityRPG 4 like the building blocks of a great server, rather than just a single variant. We're hoping this will introduce some new variety from your typical generic city that you see in nearly every CityRPG.

Day/night cycle support
Finally, proper support for v21 day/night cycles in CityRPG. It only took seven years!



Old and new features
We're including features that are familiar in previous variants of CityRPG, including Ty's mayor and economy systems, the improved ores and trees, and some misc. features from Metropolis RP. We are including these features with plans to expand them even further in the future. We have also revived development of some older add-ons for use with CityRPG. You can find some of them on our GitHub (https://github.com/cityrpg).

Tons of fixes and polish
There are already more assorted tweaks and changes than I can list in a single post. The entirety of CityRPG has seen a shiny new layer of polish.

Better builds
We're working on some cool concepts for CityRPG builds unlike what has been done before. The new lot system has some great uses that I'm really excited to show off, and we're also planning to include a bit of lore behind each setting to make things more interesting. The first build is still planned to be a tropical island; more on this soon.

More on the way
We're just getting started. These features will make up the Alpha 1 release of CityRPG 4. Starting in 2020, we will be rolling out even more updates for CityRPG. Don't forget, the entire game-mode will  be open for anybody to download and host. It's not going anywhere.

Hope to see you guys this December. There will be more updates and previews between now and the release, so keep an eye out!

Keep an eye on our Discord and YouTube for further updates!
« Last Edit: October 12, 2019, 08:33:30 PM by LakeYS »


ok as long as you understand what's already wrong with cityrpg then sure it might be good

cant wait for the brickadia port

How many times has city rpg had hacky backdoor exploits built right into it and you expect me to get fooled a third or fourth time?

ok as long as you understand what's already wrong with cityrpg then sure it might be good
Yeah don't:
Force avatars, this is restrictive.
Make starting the game a chore, it shouldn't take 3 hours to get to the "good part".
Forego Intuitive commands and modules.

i love city rpg this sounds fun

Yeah don't:
Force avatars, this is restrictive.
Make starting the game a chore, it shouldn't take 3 hours to get to the "good part".
Forego Intuitive commands and modules.
none of this is even a problem. it's just jailung

if the laws are brokem by anybody then they get telerportad to crownms jail break

The Alpha 1 playtest will begin on Saturday, December 14.

city rpg but your punishment for playing the game's mechanics is being in jail on a server with 0/32 players

Pretty cool to still see this genre getting development. It may be a flawed game concept to boot but it is still fun in its own twisted ways. Don't let the hecklers get to you :)

city rpg but your punishment for playing the game's mechanics is being in jail on a server with 0/32 players
If there's 0 players then how are you playing the server?

exactly, you arent playing the server. cityrpg is not a game, its a task