Author Topic: Bomb Preivew - First Timer  (Read 2766 times)

Hai, I'm a first time MilkShape user, and I wanted to show off a bomb I'm making ;o
Comments please :D

« Last Edit: March 27, 2008, 03:39:17 PM by -Nick- »

Looks nice - very "Blocko" style. You could probably take a lot of triangles/stacks/vertices/etc. off the fuse of the bomb, though, and keep the same amount of detail, to reduce lag.

Example of what I mean attached. It's made in Blender, but still the same thing applies in all 3D programs: both models here would show up looking the same in-game but the left one would be a lot slower to render.
« Last Edit: March 27, 2008, 03:18:33 PM by Space Guy »

« Last Edit: March 27, 2008, 03:39:36 PM by -Nick- »

« Last Edit: March 27, 2008, 04:12:57 PM by Space Guy »

Reminds me of the Zelda Bomb item I had to fix for my project

Now what is done by beginners was done by pro's 10 years ago.

Set the string part as a node so it can burn and be hidden once burnt. You could even have a failure of explosion :D

Or give it an animation of the fuse moving downwards (maybe a blackened tip?), that way we can add emitters and have it burn down slowly.


Alright, I got full MilkShape :D I dunno how to do animations, so I'll upload the model in a second, and someone can do it for me. Jervan, use it in the PPT Midevil mod if you want.

Monty's in charge of that, so it's up to him.

Nick you are on the right track for sure :D Wish my wlan was working so I could host with some of my personal add-ons D:



Well, for whoever wishes to animate the wick, enjoy

http://www.mediafire.com/?ymixwdl4t3o

btw, wick updated to Bloko style  :cookieMonster: