Blockland uses
Axis Angles, but if you just want to use
Euler angles I suggest using these functions:
http://www.blockland.us/smf/index.php?topic=27230.0Axis Angles:
Consists of a 3 point vector, and the rotation about the vector.
For example, if you want something rotated 180 degrees on the Z-axis, it would be:
'0 0 1 180'.
'0 0 1' is a vector pointing straight up, and then the object is rotated 180 degrees from there.
Euler:
Consists of 3 numbers; the rotation about the x, y and z axes respectively (in degrees).