Author Topic: What unit of rotation does Blockland use?  (Read 1350 times)

I tried Degrees and Radians but it didn't work quite right.

In map editor? It uses the four number system thingy (forgot the name) If you wanted to rotate something manually hold the left alt and click and drag over the axis.

Blockland uses Axis Angles, but if you just want to use Euler angles I suggest using these functions:
http://www.blockland.us/smf/index.php?topic=27230.0

Axis Angles:
Consists of a 3 point vector, and the rotation about the vector.
For example, if you want something rotated 180 degrees on the Z-axis, it would be: '0 0 1 180'.
'0 0 1' is a vector pointing straight up, and then the object is rotated 180 degrees from there.

Euler:
Consists of 3 numbers; the rotation about the x, y and z axes respectively (in degrees).