Author Topic: (Weapon) Lasertag Arsenal [V1.1] - New "Gastat" Shotgun!  (Read 4885 times)




This weapon pack adds Lasertag to Blockland! Create Team Deathmatches for users that want to shoot lasers at each other and destroy the other team's base!




The Weapons

Click on them to view their models!









Features

  • Each weapon uses one model with colorshifts
  • 5 Colors: White, Red, Blue, Green, and Yellow.
  • Glow in the dark
  • UI Name: Lasertag - (Color) (Weapon)
  • Hands-on Weapon

Downloads

Requires Blockland Glass to stay up-to-date!

Download
« Last Edit: May 26, 2020, 09:27:41 PM by Night_Hawk »

vouch for contribution

Danny would be proud

oo the model viewer is fancy more add-on topics should have it

Nice models, always love some laser guns


very nice but where is shotty

edit: ew velinheritfactor
« Last Edit: May 24, 2020, 09:21:30 PM by _OXBADCODE# »

very nice but where is shotty

edit: ew velinheritfactor
What?

He doesn't like how the bullets are impacted by player movement

He doesn't like how the bullets are impacted by player movement
Is this referring to the chance that the player can move vertically when impacted by a spam load of lasers?

Is this referring to the chance that the player can move vertically when impacted by a spam load of lasers?
velinheritfactor = velocity inheritance
projectiles inherit the velocity of the shooter which is really annoying

velinheritfactor = velocity inheritance
projectiles inherit the velocity of the shooter which is really annoying
How would one fix that then?

EDIT: Download link moved to Blockland Glass.
« Last Edit: May 25, 2020, 01:07:00 PM by Night_Hawk »

How would one fix that then?
set velInheritFactor    = 0; in projectiledata
(this is just a personal prefence btw, it's that I like runnin and gunnin a lot and having the angle of my shots affected by movement is a little frustrating to work with)

set velInheritFactor    = 0; in projectiledata
[size=fullpoint](this is just a personal prefence btw, it's that I like runnin and gunnin a lot and having the angle of my shots affected by movement is a little frustrating to work with)[/size]
I'll experiment with that then, shotty be on the way soon, too, now that updates can be applied easier.

Update V1.1 uploaded to Glass. Just gonna go...

click...click...BOOM.


Pumping action included!


Based off the Tactical Laser Tag"Gastat"


I also adjusted the colors on the blue-team arsenal, and removed the velocity inherit factor, as suggested by _OXBADCODE#. It does make a difference. Happy tagging!
« Last Edit: May 29, 2020, 03:22:17 PM by Night_Hawk »