Author Topic: [Server] PhysBrick v1.0.1 | Blockland Physics Extension Mod  (Read 2668 times)

Video
https://youtu.be/78KP7dC9E_c



Commands
/physbrick - Open UI

Known Issues
- Vehicles collisions don't work with mod vehicles or large vehicles
- Inaccurate collision impact damage

Fixed Issues
- All bricks suddenly getting destroyed
- Baseplates being destroyed

Downloads
- Dropbox: https://www.dropbox.com/s/9cp3lhh5iwu31ig/Server_PhysBrick.zip?dl=0
- Glass: https://blocklandglass.com/addons/addon.php?id=1462
« Last Edit: June 25, 2021, 07:50:59 AM by BloxersPost »

Looks fantastic; just wondering why it wouldn't work for add-on vehicles? Looks like it just packages WheeledVehicleData::onImpact so it should work for all vehicles?

I was looking for a mod like this for a long time so thank you

Also it would be good if you could add a way to prevent some bricks from getting destroyed like public bricks

Looks fantastic; just wondering why it wouldn't work for add-on vehicles? Looks like it just packages WheeledVehicleData::onImpact so it should work for all vehicles?

Sadly I cannot seem to find a collision contact point for vehicle collisions, so I ended up having to rely on radius alone.. I probably could implement something that makes it better by utilizing velocity and bounding box size, but I'm pretty busy lately.

Sadly I cannot seem to find a collision contact point for vehicle collisions, so I ended up having to rely on radius alone.. I probably could implement something that makes it better by utilizing velocity and bounding box size, but I'm pretty busy lately.
Oh so it's just the size that matters, not like an indexed list of existing vehicles or something. That works for the thing I'm making so that's fine then, thanks. Great add-on btw.

rampage mode with this when

I was wondering when someone will make an addon that gives the builds structural integrity similar to the game Valheim with it's build mechanics. This is a great mod tho, hope to see it get expanded in the future too.