Cloth Physics (now with two way collision)

Author Topic: Cloth Physics (now with two way collision)  (Read 3274 times)



thats really loving awesome im genuinely surprised this was possible


wow thats actually mind blowing!! i feel like im watching those realistic simulation-mincrafty videos. i big love this. what else do you think you can do with something like this


Does the code run in Blockland or is there an external program that just outputs the brick positions to a file? Either way, awesome!

there’s no way torque can do this kind of math

Does the code run in Blockland or is there an external program that just outputs the brick positions to a file? Either way, awesome!

It's pure torquescript

there’s no way torque can do this kind of math

It's pure torquescript, it's mostly just simple vector math using verlet integration

What in tarnation?


Nice, though.

Can confirm it collided with players. Ducking awesome server.

Imagine if you somehow manage to make a cloth mesh for it, regardless this is mindblowing! I still get baffled over the things we can still create in Blockland.

wait what holy crap this is cool