Author Topic: Normal & Parallax Mapped Studs  (Read 413 times)

I've been working hard these past few days on coming up with a solution that allows for custom atlas textures with albedo, normal, and parallax mapping. This is the result:

Round studs by Kokonut & Pandan

Example stud atlas texture:

The bottom left of the image is information for the shader letting it know this is a custom atlas map.
The bottom right is the heightmap for parallax effect.
The top left is the albedo.
The tom right is the normal map.
« Last Edit: December 26, 2022, 12:14:48 AM by BloxersPost »

reminds me of this

Yeah, those are neat but this is a shader and doesn't modify topology whatsoever, and thus is much less expensive.