Author Topic: Animating a belt animation  (Read 1831 times)

How do you animate a shape so the texture moves but the shape dosent? sort of like a belt.

Because I was about to make a thread about animating in milkshape, how do you animate in the first place.

Place joint.
Select all the groups you want to move in the animation.
Assign to joint.
Go into animation mode, and select the joints you are using to move it.
Then  rotate the joints only. Not  the model. Just the joints.

That only moves the shape around...

Impossible in TGE with out engine changes I believe, how ever you can do frames.

Because I was about to make a thread about animating in milkshape, how do you animate in the first place.

Haha. Why are people so ignorant to believe that the Blockland Forums is the source of all the answers to every question anyone will ever have? Wouldn't it be a better idea to google "Milkshape Tutorials" or something? Why have someone type out a whole tutorial which you will probably forget 10 minutes later, when there are existing ones on the internet that you're too lazy to go and look at?

Regarding texture animations - there is a thing called an IFL animation which allows you to have a series of textures to be played in rapid succession on a model, but as far as I know this functionality no longer works due to the setIFLFrame method in Blockland. I may be wrong, though.

In a previous animation thread I posted a link to a tutorial on how to Sequence animations in milkshape to get them to work in Torque. After you finished all the specific animations, you had to create new Materials and rename them to err, something. I can't remember exactly. These materials did not need to be assigned to any part of the model, they were pretty much just information holders and would extract along with the rest of the model.

I don't have the link anymore and I'm too lazy to search the forums.

most of the tutorials i've seen on the web are only about movement and transforming animations.

Ephi why are you ignorant, all the tutorials out on the internet for animation in milkshape only work if your doing a model that already has bones in it. It doesn't tell you how to make the bones. Before you actually do some hate posting like that, use google to confirm your suspicions about the tutorials.

Er, first page of google and I find this:

http://www.planetfortress.com/tf2models/tuto/ms3d_sc/tuto_ms3d_sc4.htm

You probably wont find many tutorials on how to actually create the skeleton though, since it is such an easy concept to grasp that nobody ever imagined anyone would need help with it. Learn to use Google.

Dr Bling Thinks that Eryehk should quit blockland to escape Ephi's wrath  :cookieMonster:

Off Topic

I miss Ephi baby <3

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I miss Ephi baby <3
* Packer coughs milk out of his nose.


Dr Bling Thinks that Eryehk should quit blockland to escape Ephi's wrath  :cookieMonster:
Why should I quit blockland when I payed for it. He is just being a douchebag to me for no reason.