Author Topic: Stargate Scripting  (Read 3900 times)

Hi, Ive got a model of the atlantis stargate and was wondering if anyone could do the scripting for me (because I no nothing about it) so that it is controlable by wrenching the DHD (which ive got a model for also) and that brings up a basic portal menu that the stargate then is a direct portal to that destination. or something to that effect.

I might be interested, since I've been wanted to do a real project lately.

Things I want to know before I start:
What they look like, I also would need them to start making it.
Did you make the models?  (don't want to make the script, then find out I can't releace it because you didn't make the models.)
Lastly, will you do a milkyway galixy gate too?  I like the Pagasis Galixy, but I think most (including me) prefer the milkyway.
Does the stargate model have an animated dialing sequence?

The DHD (Whatever that is :D) should preferably be a separate model to the main part so that it's easy to tell whether they've wrenched the DHD or something else.


DHD=Dial Home Device.

Also, Earth Gate first.

I might do it. I've been interested in making a stargate as of late (after seeing the GMod 10 mod).

I remember seeing some very old code for a "server teleporter" which force-connected you to another server. Having Stargates teleport you between servers (ones that do have the mod, post somewhere to add your server to an online list or whatever) would be nice.

You can connect via IP address to another server using:

Code: [Select]
%conn = new GameConnection(){};
%conn.connect("192.168.0.1");

Though, I have my doubts about the quality of the models. I was also planning on working on a stargate mod some time in the not-too distant future, having recently bought the SG1 boxset and playing with the stargate in Garry's Mod.

You can connect via IP address to another server using:

Code: [Select]
%conn = new GameConnection(){};
%conn.connect("192.168.0.1");

Though, I have my doubts about the quality of the models. I was also planning on working on a stargate mod some time in the not-too distant future, having recently bought the SG1 boxset and playing with the stargate in Garry's Mod.

You'll find there are more steps that have to be done to connect to a server.

You can connect via IP address to another server using:

Code: [Select]
%conn = new GameConnection(){};
%conn.connect("192.168.0.1");

Though, I have my doubts about the quality of the models. I was also planning on working on a stargate mod some time in the not-too distant future, having recently bought the SG1 boxset and playing with the stargate in Garry's Mod.

OR, you can just add more terrain blocks to your map at a higher height (way high) and get the Stargate to teleport to that.  But I'm just assuming you can add more terrain blocks to a map, I didn't try it yet.

Also, good luck with the particles. I doubt a stock graphics card can handle it.

« Last Edit: April 22, 2008, 02:31:12 PM by UsernameWTF »

You can only have one terrain block per map.

You can only have one terrain block per map.

Really?  I could I swore I seen an option to add more terrain blocks.

Even then, terrains have no position values so you can't have it miles below the other ones.

Even then, terrains have no position values so you can't have it miles below the other ones.

Code: [Select]
  new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/greenhills/TTgrass01";
      terrainFile = "./bedroom.ter";
      bumpTexture = "~/data/terrains/greenhills/TTgrass01";
      squareSize = "16";
      bumpScale = "14";
      bumpOffset = "0.1";
      zeroBumpScale = "5";
         position = "-1024 -1024 0";
         locked = "true";
   };

That doesn't do anything to effect the position of the terrain. If Badspot did add a way to add multiple terrains as well as positioning on them that'd be quite cool but it'd run into allot of problems methinks.