Author Topic: Help With a DHD (dial home device) GUI.  (Read 1489 times)

Hi, Im in the process of trying to make a GUI for a stargate. so when you want to dial a stargate you wrench the DHD and then a menu pops up. the problem is I really need help scripting the GUI so that when you wrench a DHD in the game, the GUI pops up. the other Problem i have is that i want to be able to create a drop down menu with the list of "planet" names that the gates are on, and when you select a planet, a picture of the symbols used are in a circle (like on the stargate chevrons) in the same way that in the change map GUI, they show a preview of the map

Anythoughts on how I can do this?

Aren't there like 3 people trying to make stargate mods now?

I don't know, I just want to make a decent Stargate mod, and i have no idea about scripting GUIs together and how to make the stargate work thats why i need help, so I can learn.

Get the Mission Editor, start the game with it, press F10. You may find it easier to copy the contents of something like the admin menu GUI so you have a list and scroll box, press File>New (name the GUI and leave the "GUIControl" class part) and then paste it so you have things to work with. Change the close command of the window and cancel buttons if you make them to the name of your GUI, then change the names of the list. Look at people's scripts for things with lists (Team Deathmatch, Macro Saver, JVS Portals) for how to make lists work.

When someone wrenches the DHD the menu will only show if they have the gui and the client-side command to open the gui.

Needs moar space build.

Aren't there like 3 people trying to make stargate mods now?

I think about 4.