Author Topic: Random Sound...  (Read 2875 times)

I give up and torquescript should be abandoned.
My last attempt is on the previous page...
« Last Edit: April 25, 2008, 04:48:06 PM by exidyne »

Having fun failing?

Having fun failing?
I'm giving him a clever alternative to what otherwise would have been an annoying solution to his problem. I wouldn't consider it failing that my (granted, several) attempts failed because of torquescript's drawbacks that make it incompetent as a scripting language.

If you disagree, let's see you pose (and code, for that matter) a better alternative.
« Last Edit: April 25, 2008, 04:59:27 PM by exidyne »

So you blame Torquescript for your failing attempts eh?

I'm not going to bother trying to code, I've better things to do than try to impress someone who faps over their own reflection.

So you blame Torquescript for your failing attempts eh?
Yes. My original idea was fine in theory, but torquescript's system of the server-client transfer of datablocks made it impossible. I adapted and had the same results. I don't think there's any doubt on this forum that torquescript is a crude and unsophisticated language.

I'm not going to bother trying to code, I've better things to do than try to impress someone who faps over their own reflection.
If anything, it looks like you have the ignorance and selfishness to be described that way. You're not helping this guy with his problem and you're making a fool of yourself by commenting on something you clearly know nothing about.
« Last Edit: April 25, 2008, 06:12:41 PM by exidyne »

I'm not terribly great with alternate aliases, but I'm to assume that you're Qwertyuiopas, amirite?
The same Qwertyuiopas who made a demo bricks hack?
« Last Edit: April 25, 2008, 05:28:21 PM by Monty »

He's not qwertyuiopas...

He's our ginger, homoloveual friend Rudyman.

Thanks for the great comments on this subject. I had tested the script that you posted exidyne, and it has some console errors and didn't work, I think that I could just create a datablock a sound, but that would definitely not be convenient for me and the game...

He's our ginger, homoloveual friend Rudyman.
NO

Quote from: Radial543
Thanks for the great comments on this subject. I had tested the script that you posted exidyne, and it has some console errors and didn't work, I think that I could just create a datablock a sound, but that would definitely not be convenient for me and the game...
You need to replace the '...'s

It's ok rudy, I'm sure you've been through denial before.

I'm not terribly great with alternate aliases, but I'm to assume that you're Qwertyuiopas, amirite?
The same Qwertyuiopas who made a demo bricks hack?

If you didn't notice, Qwertyuiopas has stated that he no longer suports that hack.

If he had accidentally discovered such a hack, he could have reported it to Badspot and shown him the method he used to help Badspot fix it. Instead, he decided to release it to the public.

Is it possible to pick a random state? For instance: Draw, Ready, RandomFire6, Reload, Ready, RandomFire12...?

%obj.setImageState(%slot,getRandom(Number Of First Fire State,Number Of Last Fire State));