Author Topic: Blockland: Rock Raiders Mod (Scriptor Wanted)  (Read 99103 times)

Just posting some pdfs to make it easy for you:

http://media.peeron.com/pdf/4920-1/1/ Rapid Rider - Water
http://media.peeron.com/pdf/4980-1/1/ Tunnel Transport - Hovering above Land
http://www.peeron.com/scans/4950-1 Loader-Dozer - Land (The one I have)
http://media.peeron.com/pdf/4940-1/1/ Granite Grinder - Land Mecha
http://media.peeron.com/pdf/4970-1/1/ Chrome Crusher - Land

Just posting some pdfs to make it easy for you:

http://media.peeron.com/pdf/4920-1/1/ Rapid Rider - Water
http://media.peeron.com/pdf/4980-1/1/ Tunnel Transport - Hovering above Land
http://www.peeron.com/scans/4950-1 Loader-Dozer - Land (The one I have)
http://media.peeron.com/pdf/4940-1/1/ Granite Grinder - Land Mecha
http://media.peeron.com/pdf/4970-1/1/ Chrome Crusher - Land
Yeah already got all of them, the ones that are going to be a problem are the ones from in-game, however the instruction manual has some high def pictures of them so I'll just have to copy.

I just hope you can make a cool mod  :cookieMonster:

Is there a mission that's named 'Planet Cave'?

Is there a mission that's named 'Planet Cave'?
No that's my VERY old prototype map based off the Rock Raiders.

I just want to post to say that some progress has been made:
+ done
- partially done
/ mostly done
. not started
=Begun working on Crystal & Ore systems /
==Purchase things for the base /
==Bring crystal & ore to a retrieval zone .
==Get to keep 1/2 ore/crystal you retrieve for your own purchases +
==Purchase your own stuff +
=Leader systems /
==Vote on leader +
===Need half of the players to vote for you to become leader +
==Host starts as leader .
==Super Admins can assign leader .
=Level Generation .
==Concept /
==Load Levels from text files .
===System for adding objects to be recognized .
===Different Z levels .
==Pre-Scheduled events .

Details:
Purchasable items can be added very simply:
Code: [Select]
//designate a new self-purchasable item
$RR_self_Purchase["SHOVEL",0]=5;//ore required
$RR_self_Purchase["SHOVEL",1]=0;//crystal required
$RR_self_Purchase["SHOVEL",2]="";//requirements(i.e buildings)
$RR_self_Purchase["SHOVEL",3]="SHOVEL";//function to be called when purchased
Only the leader can purchase base-related items such as buildings and upgrades, leader is chosen via a vote or assigned by super admins. The host will start out as leader. Buildings will place a pad down where it will be constructed, and then resources must be brought to it. Once it has enough resources it will be constructed.
Levels will be generated from text files containing the layout of the level. All objects will be placed on a grid and stored in an array. Different Z levels will be separated in the text file with a line that says "Z LEVEL #"(# being which Z level in the grid) and everything past that until the next "Z LEVEL #" will be placed on said height level. New objects could also be added to the system, so say if you add a new type of wall or something, you could add it to your levels and just distribute a object definitions text file with your level.

Quote
==Load Levels from text files

So it's like a game save? But shouldn't the pack be release with maps especially for this mod?

Hey Packer, I'm late on telling you this, but after all you've done for Block Wars, I feel like I owe you something.

I can Decal if you want.

Yeah, I know, you were expecting money or something weren't you. :D

Do decaling! DO DECALING! :D

I rather have the decals done like they look like (No offence), you tend to make them look too cartoony for Blockland and I really don't want that. You're good at it but I just don't think it suits Blockland to well.

Fractual cave construction is a possibility, making shapes or interiors for peices, acting like the maze generator on AoT.

JUST TELLME WHEN ITS COMING OUT!

People like yourself are the ones that Slow down Production, Hence a reason why V9 seems to slow down a load. However there is no "release date", its done when its done and its as simple as that, I don't like setting release dates because I normally run into some unforeseen roadblock that takes an extra month. That's also a reason why some games release dates fail.

Also, packer has the challenge of making it work for v9 at all so gtf over yourself, noob.

I can do blocko! I just choose to make things cartoony when I want them to be. In fact, here's a fat kid: