Author Topic: Projectile Disapear?  (Read 2079 times)

Hello i made a projectile for my new mod then i used the spear script and now every time i throw it i see it for like 2 secounds then i only see the trail particle what happend?

why wont anyone anwser my qeustion..

Remember what ephi said, do you honestly expect us to hand over code on a silver platter?

How do you even expect us to know why ANY PROBLEM YOU HAVE Happened WITHOUT THE CODE

Honestly, STOP. ASKING. QUESTIONS.

is your friend

oh im sry i was mistaken that the coding help forum was for help dumbass

Obviously somebody here can't read, and I believe it may be the person above me.

ummm i can read an i searched and i couldent find anything so think agin

Well guess what, I can't magically read your mind and find out you searched already.


ok i found it out the projectile cant be flat shaded

Asking for help and asking for a whole block of script are two different things. We're willing to help if you run into errors, but we aren't going to
Quote
hand over your code on a silver platter

Firstly, you can have flat-shaded projectiles.

Secondly, I assume you modified the lifetime of the spear projectile - so you'll need to change the fadeDelay too. This sets how long before the end of the projectile's lifetime that the projectile starts to fade out. So set this to the same as the lifetime for best effects.

i did nothing happend but when i switched it so its not flat shaded it worked perfect i didnt even change anything

Ephi how did you get the gas particle to work with you flame thrower i tried everthing!!

Try looking at the actual code for the flamethrower, or the old Spray Can in Blockland v0002.

make flat line-like triangle that is invisible in the center of the projectile, then, scale to 10x bigger or more (but not too big Torque DTS Plus may crash). In this way, the draw distance will extend and you will see the projectile.

I think i did this in my XM72, try searching for it, it has tips on it how to fix those minor problems.