Author Topic: Escape Type Server - Help Needed  (Read 1095 times)

Well, I've finished my Zombie Holdout and now i'm up for a new neat game type.

I'm aiming for some sort of escape, nothing to do with zombies. Instead i'm going to have people run through this huge huge type of spacestation/hugebuilding. While they run through i'm going to have stuff break on them and make them work together to unlock doors and stuff.


Here's the problem. I have no idea how to do most of that, what i need help with is a few suggestions and advice.

With...

How do i make bricks break if they stuff on something, how do i make doors open with a push of a buttom.

How do i make people auto-join the Minigame when it's hosted.

Most importantly.. is there anything you guys can think of that will force them to work quickly to get to the end?

So ya, feel free to post you're advice and suggestion and helpness.

Thanks a bundle!

theres a mod for forced minigame.

and you can do the doors in brick events(SpaceGuys).


Search for the Default Minigame Script, and say /setdefaultminigame when in the minigame.

as for the doors, use wrench events.

How, specifically, do you want the bricks to fall apart? Would random bricks die every 10-30 seconds? would they start breaking after you've moved past them?

To force them to work quickly, I would say have the bricks die from the start to the end like so

start|1|2|3|4|5|end
some time later
|||||||||2|3|4|5|end
some time later
|||||||||||3|4|5|end
some time later
|||||||||||||4|5|end


If you build each section focused on one brick(so if that brick died the entire section would go too) I could rig up a script for you that would cause the central brick to break after a certain amount of time.

Another thing you could do is have the players trying to get higher up in the station and have lava/acid flooding the station as they progress(would be done by making a waterblock that is liquid type lava, and using my or jookia's flood script to make it flood).



As for gameplay, I would say make the players crawl through air ducts, solve puzzles, avoid turrets & other traps, and escape quickly. Again, you can use wrench events for puzzles, turrets and traps. Another thing you could do is make it so that the players have to find a gun and shoot a trigger across a gap to make a bridge appear.


I'm working on one of these myself. On a recon mission your boat get blown up. You managed to jump off in time to survive but you get knocked out. You awake on an island with ruins of a metropolis. All the bridges out of the area are broken, and most buildings are collapsed. And to make it even worse, there are Nano Suit soldiers searching the city for any survivors to interrogate. You must make your way through the ruins, avoiding soldiers, climbing through vast structures, Finding weapons or tools, and capturing weaker soldiers to interrogate. Can you find and steal a helicopter to pilot to safety?

Ya i'm really having trouble getting the wrench events working...


Anyone who's talented with the wrench events system and knows what they're doing please stop by my Server.


Currently named Zombeh Escape - [WIP] but it'll be renamed.

Pass is Jessit only come by if you're helping out please.

BUMP.

Still looking for more feed-back.