Author Topic: Castle Defence: LotR RPG  (Read 5770 times)

so..this is like Pthingys 3rd or 4th thing

Ever gonna finish one?

2nd to be exact and no failures. Also, Magic Mod didn't fail, it just is being put behind LotR Mod. My star wars thing didn't count because I just decided to be an immature jackass :P.

so..this is like Pthingys 3rd or 4th thing

Ever gonna finish one?
It's the fourth. Two were flops and two we're working on. This one and the normal Midevil RPG System I believe.

We've had two big projects going, and I posted about one of them. But I learned progress was slow and I wanted some of it to be a surprise in-game so I stopped updating it due to wanting to keep most stuff a secret. I learned from that, so this time I am posting about parts of the LotR project, so you can see the immediate progress since you can't see the big picture.

I've not updated it in ages... will do now.

Jervan, can you open up a server so we can work on the build?

Ahahaha I forgot to update the post after saying so :cookieMonster:

Uh, gonna post when a server's up?

No point, I put it up when I'm sick of making stuff to have fun with and want to have fun which happens randomly so just look out for PPT servers.

you could make a php script that checks your ip and port to see if your hosting anything :P

it works i tryed it :D

Btw, Jervan, for the Mod, I'm making The Castle Under the Moutain. That cool?

Yus. Build whatever and we can duplicate them into the build one way or another.

Could you show me the model of the Fell-Beast?

I'd rather you saw it in game, moving and killing and destroying than seeing it in 1 frame.
Main post updated.

Change Log:
Archer now crits fell-beasts. Arrows stick in monsters now, too.

I call your bluff.


I bet you did not make it so that arrows stick inside monsters and move with them.