Author Topic: Deleted Faces after compiling  (Read 813 times)

I am almost finished with my New York City map, but I have run into a huge problem that I just can't seem to fix. Whenever I go to compile in QuArK, many random faces get deleted. I have tried using both the map2dif_DEBUG and map2dif_plus compiler, but the map2dif_DEBUG doesn't work at all. Is there a nother compiler I can use or a way to fix this? I tried searching google and yahoo and didn't find any beneficial results.

Here is an example of my problem:

"Use more Building Blocks", I had this problem allot until I realised wtf I was doing. To put it simple, instead of using 1 block for a certain part use 2. Less connections to be made when complied and less likely to be rippage.

You mean like make it into two pieces, compile them seperately, and then reassemble them ingame?

No I mean use 2 different boxes instead of one.

Oh I see what you mean, and it seems to be working. Thanks Packer