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Deleted Faces after compiling
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Topic: Deleted Faces after compiling (Read 813 times)
[GSF]Ghost
May 28, 2008, 11:42:21 PM
I am almost finished with my New York City map, but I have run into a huge problem that I just can't seem to fix. Whenever I go to compile in QuArK, many random faces get deleted. I have tried using both the map2dif_DEBUG and map2dif_plus compiler, but the map2dif_DEBUG doesn't work at all. Is there a nother compiler I can use or a way to fix this? I tried searching google and yahoo and didn't find any beneficial results.
Here is an example of my problem:
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Packer
May 29, 2008, 12:57:17 AM
"Use more Building Blocks", I had this problem allot until I realised wtf I was doing. To put it simple, instead of using 1 block for a certain part use 2. Less connections to be made when complied and less likely to be rippage.
[GSF]Ghost
May 29, 2008, 02:16:40 AM
You mean like make it into two pieces, compile them seperately, and then reassemble them ingame?
Packer
May 29, 2008, 06:18:48 AM
No I mean use 2 different boxes instead of one.
[GSF]Ghost
May 29, 2008, 02:24:59 PM
Oh I see what you mean, and it seems to be working. Thanks Packer
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