Over the past few years of my life I've been messing around with 3d modeling and the likes. I use cinema 4d and have found my nitch in making models with it. While wondering the forums, with the interest of learning about creating add ons and custom bricks, I spotted badspots Example add on brick.
I downloaded milkshape and spent a few hours messing with it and can crate some simple objects with it, but I like the flow and power of Cinema4d significantly more. The general shape management seems easier to control (and it's what I'm use too).
So far, I've been exporting the models from cinema 4d as .3ds and then importing them into MS3D. Then exporting them immediately as dts (because i cant figure out how to export as blb).
So far I've gotten everything to work except for any model created in cinema4d. The model is invisible when set down. and has no collision points of any kind. The model specifically i'm trying to load into the game is saved as a .dts, which is what i assume the problem is.
How can I export to blb? or how can i make dts work correctly for these custom bricks.
because of the filetype limitations practiced by the forum I decided to not upload the files I've created. If someone wants to get a little more hands on with helping me just ask and i'll upload several models created with c4d.
Any and all help is much appreciated.
thanks,
~Poent
P.S.
If anyone here is interested in viewing some of my 3d art work head over to poent.deviantart.com
There is a mix of both 3d and 2d creations, just hit gallery and it'll show you what I've got uploaded.