Author Topic: In the works: TF2 Mod  (Read 4033 times)








They need work, but some are better than others, i've yet to get to the other classes, but i'll get to them eventually

Yes my art skills suck, well, know you know what to be prepared for, oh, and i'm also gonna see about making possible Team Fortress 2 weapons, i've made the Scout's bat so far

Early screenshot of the TF2 mod, i got a different Scout look is all, though


It also has a chat icon


I was making this, sucks I failed to do it :<

Could I help out with this?


I was just thinking of this. You should make it so the scout run's real fast with a datablock change.

I was making this, sucks I failed to do it :<

Could I help out with this?
I'll help.
Which of you can model and/or know how to script?

I can model and do simple scripting, but, I can't test anything at the time, graphics card died.

the spy should try to almost look like red team so they wont get killed easily


Here's my progress on the Scattergun, I just need to add a trigger, then export it to blender, then shaper of torque work, then to milkshape for the ending touches.

Here's my progress on the Scattergun, I just need to add a trigger, then export it to blender, then shaper of torque work, then to milkshape for the ending touches.
/nice model, but why don't you just make it in Milkshape?

Shouldn't the blue on the decals be transparent so you could be red or blue? Or are there going to be 2 sets?

You could just use colorshift but it would look weird.

Here's my progress on the Scattergun, I just need to add a trigger, then export it to blender, then shaper of torque work, then to milkshape for the ending touches.
/nice model, but why don't you just make it in Milkshape?
I suck in Milkshape.

Oh by the way I made a small little command for fun yesterday and forgot to post if you type /scout it say's Name Has become A Scout! After so it make's you a little faster then the normal player and jump a little higher and display's in your name, Name[Is a Scout].

Code: [Select]
datablock PlayerData(PlayerScout : PlayerStandardArmor)
{
    maxForwardSpeed = 12;
    maxBackwardSpeed = 12;
    maxSideSpeed = 12;
    maxForwardCrouchSpeed = 12;
    maxBackwardCrouchSpeed = 12;
    maxSideCrouchSpeed = 12;
canJet = 0;
    jumpForce = 35 * 35; //0 * 0;
    jumpEnergyDrain = 25;
    minJumpEnergy = 0;
    jumpDelay = 0;


runSurfaceAngle  = 55;
        jumpSurfaceAngle = 55;

rechargeRate = 25;

showEnergyBar = true;
};

function servercmdScout(%client)
{
%client.player.setDatablock(PlayerScout);
applyCharacterPrefs(%client);       
bottomPrintAll("\c2" @ %client.name @ " \c6 has become a Scout!",25,3);
%client.player.setshapename(%client.name SPC "[Is A " @ %client.Ranger @ "Scout]");
}