Author Topic: Exporting a vehicle thru DTS Plus?  (Read 1882 times)

Please packer help us!
Things wrong whit my car:
  • It comes out smoothshaded, after i flat shade it.
  • the wheeles are forgeted up
  • Blance point is too high and its easy to flip it over...
  • That's because Flatshading is a bitch and I still even have problems with it.
  • You fail at placing wheel joints.
  • Move the model down then re-export
  • Your model has way to many polys.
  • Ok...
  • What do i need to do the are like magnets, i need to place them way out the actual model?
  • Thank you.
  • Your models don'thave enaught...

First learn English, my models have Enough, I don't like to waste 100's of polys on small bit of detail which would look just as nice with 1/10's of the polys.

I'm having much the same problem as jaydee, but I AM using the magic carpet script (If that actually does anything).

The Dts plus exporter works fine, without collision. As soon as I add a collision box it screws everything up in game. And I can't export with the old dts, because I want my model flatshaded.

All my LOD's are set to 50, if thats any use.

Edit: Kinda a big bump, but I thought it was needed as the question wasn't really answered.

Double post.

The fix to our problem, is to name your collision box "Collision-1", and set all LODs to 16,

Thanks packer :)