// Initial start up state stateName[0] = "Activate"; stateTimeoutValue[0] = 1; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = startSound;//----------------------fire1------------------------------------------------------- stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateSequence[1] = "ready"; stateAllowImageChange[1] = true; stateName[2] = "Fire"; stateTransitionOnTriggerUp[2] = "Ready2"; stateTimeoutValue[2] = 0.06; stateEmitter[2] = playerJetGroundEmitter; stateEmitterTime[2] = 0.05; stateEmitterNode[2] = "muzzleNode"; stateFire[2] = true; stateAllowImageChange[2] = false; stateSequence[2] = "fire"; stateSound[2] = DesertEagleShot1Sound; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; stateEjectShell[2] = true;//----------------------fire2------------------------------------------------------- stateName[3] = "Ready2"; stateTransitionOnTriggerDown[3] = "Fire2"; stateAllowImageChange[3] = true; stateName[4] = "Fire2"; stateTransitionOnTriggerUp[4] = "Ready3"; stateTimeoutValue[4] = 0.06; stateFire[4] = true; stateEmitter[4] = playerJetGroundEmitter; stateEmitterTime[4] = 0.05; stateEmitterNode[4] = "muzzleNode"; stateAllowImageChange[4] = false; stateSound[4] = DesertEagleShot1Sound; stateScript[4] = "onFire"; stateWaitForTimeout[4] = true; stateSequence[4] = "fire"; stateEjectShell[4] = true;//----------------------fire3------------------------------------------------------- stateName[5] = "Ready3"; stateTransitionOnTriggerDown[5] = "Fire3"; stateAllowImageChange[5] = true; stateName[6] = "Fire3"; stateTransitionOnTriggerUp[6] = "Ready4"; stateTimeoutValue[6] = 0.06; stateFire[6] = true; stateEmitter[6] = playerJetGroundEmitter; stateEmitterTime[6] = 0.05; stateEmitterNode[6] = "muzzleNode"; stateAllowImageChange[6] = false; stateScript[6] = "onFire"; stateSound[6] = DesertEagleShot1Sound; stateWaitForTimeout[6] = true; stateSequence[6] = "fire"; stateEjectShell[6] = true;//----------------------fire4------------------------------------------------------- stateName[7] = "Ready4"; stateTransitionOnTriggerDown[7] = "Fire4"; stateAllowImageChange[7] = true; stateName[8] = "Fire4"; stateTransitionOnTriggerUp[8] = "Ready5"; stateTimeoutValue[8] = 0.06; stateFire[8] = true; stateEmitter[8] = playerJetGroundEmitter; stateEmitterTime[8] = 0.05; stateEmitterNode[8] = "muzzleNode"; stateAllowImageChange[8] = false; stateScript[8] = "onFire"; stateSound[8] = DesertEagleShot1Sound; stateWaitForTimeout[8] = true; stateSequence[8] = "fire"; stateEjectShell[8] = true;//----------------------fire5------------------------------------------------------- stateName[9] = "Ready5"; stateTransitionOnTriggerDown[9] = "Fire5"; stateAllowImageChange[9] = true; stateName[10] = "Fire5"; stateTransitionOnTriggerUp[10] = "Ready6"; stateTimeoutValue[10] = 0.06; stateEmitter[10] = playerJetGroundEmitter; stateEmitterTime[10] = 0.05; stateSequence[10] = "fire"; stateEmitterNode[10] = "muzzleNode"; stateFire[10] = true; stateAllowImageChange[10] = false; stateScript[10] = "onFire"; stateSound[10] = DesertEagleShot1Sound; stateWaitForTimeout[10] = true; stateEjectShell[10] = true;//----------------------fire6------------------------------------------------------- stateName[11] = "Ready6"; stateTransitionOnTriggerDown[11] = "Fire6"; stateAllowImageChange[11] = true; stateName[12] = "Fire6"; stateTransitionOnTriggerUp[12] = "Ready7"; stateTimeoutValue[12] = 0.06; stateEmitter[12] = playerJetGroundEmitter; stateEmitterTime[12] = 0.05; stateSequence[12] = "fire"; stateEmitterNode[12] = "muzzleNode"; stateFire[12] = true; stateAllowImageChange[12] = false; stateScript[12] = "onFire"; stateSound[12] = DesertEagleShot1Sound; stateWaitForTimeout[12] = true; stateEjectShell[12] = true;//----------------------fire7------------------------------------------------------- stateName[13] = "Ready7"; stateTransitionOnTriggerDown[13] = "Fire7"; stateAllowImageChange[13] = true; stateName[14] = "Fire7"; stateTransitionOnTriggerUp[14] = "Ready8"; stateTimeoutValue[14] = 0.06; stateFire[14] = true; stateEmitter[14] = DesertEagleFlashEmitter; stateEmitterTime[14] = 0.05; stateSequence[14] = "fire"; stateEmitterNode[14] = "muzzleNode"; stateAllowImageChange[14] = false; stateScript[14] = "onFire"; stateSound[14] = DesertEagleShot1Sound; stateWaitForTimeout[14] = true; stateEjectShell[14] = true;//----------------------fire8------------------------------------------------------- stateName[15] = "Ready8"; stateTransitionOnTriggerDown[15] = "Fire8"; stateAllowImageChange[15] = true; stateName[16] = "Fire8"; stateTransitionOnTriggerUp[16] = "pause";//---------reload stateTimeoutValue[16] = 0.06; stateFire[16] = true; stateSound[16] = DesertEagleShot1Sound; stateSequence[16] = "fire"; stateAllowImageChange[16] = false; stateScript[16] = "onFire"; stateWaitForTimeout[16] = true; stateEmitter[16] = playerJetGroundEmitter; stateEmitterTime[16] = 0.05; stateEmitterNode[16] = "muzzleNode"; stateEjectShell[16] = true; stateName[17] = "pause"; stateTimeoutValue[17] = 0.2; stateTransitionOnTimeout[17] = "Reload"; stateName[18] = "reload"; stateTransitionOnTimeout[18] = "Ready"; stateTimeoutValue[18] = 1; stateAllowImageChange[18] = false;//exec("add-ons/weapon_deserteagle.cs"); stateSound[18] = gunreloadSound; stateEmitter[18] = DesertEagleSmokeEmitter; stateEmitterTime[18] = 0.2; stateEmitterNode[18] = "muzzleNode"; stateWaitForTimeout[18] = true;};
No, it doesn't. He's asking for help with code, so it belongs here.