Author Topic: Joints on vehicles...  (Read 1328 times)

Im making an addon for blockland and ive done all of the modelling, i have the vehicle body and the wheel as separate files but now apparently i have to join the wheel to the car somehow and make it turn, how do i do this. im completely lost.

I have Autodesk 3DS MAX, blender and MS3D.

Please help :P

The wheels are put in place in the vehicle script.

excellent. Ok then, now all i need to know is how to make the wheels spin. or is a static model of a wheel ok.

The wheels spin automatically, so a static wheel model is ok.

Jizztastic, im all set! thanks!

sorry for double post. Ive scripted my vehicle but blockland just crashes, i think i have to make mount points for the wheels and for the driver, can anyone tell me how do do this in detail plz, will be much appreciated!

http://www.blockland.us/smf/index.php?topic=16659.0

You allso need to add a box called "collision" and a joint called "mass" under the car i think

You don't need a mass joint. But you will need a collision mesh and marker.

Secondly you'll need 4 nodes called "hub0" to "hub3" where hub0 and hub1 are at the front and hub2 and hub3 are at the back. You'd need a mount0 for the driver and maybe a mount1-mountx for the passengers.

I know that much ephi but i dont know how to add nodes. This forum needs a detailed tut on how to make vehicles

I'm not really good with all this stuff, but I believe the weapon tutorial explains how to make nodes. In a weapon, you have mountPoint and muzzlePoint; in a vehicle, you have hub#s and mount#s.

Ok so far everything works, ive scaled the car up and made it a little shorter and the wheels are in the correct places but i have 1 big problem, the car body reflects the skybox textures instead of being a solid colour and i dunno how to fix it. also all 4 wheels turn when i only want the front ones to turn, how do i fix these 2 problems?

bump, sorry no1 answered :P