The error wont just throw for specific weapons-- any projectile with a gravitymod > 1 will throw that error and as far as I know be capped off at 1. So in reality you just need to set both to 1.
Quote from: rkynick on July 17, 2008, 03:34:54 AMThe error wont just throw for specific weapons-- any projectile with a gravitymod > 1 will throw that error and as far as I know be capped off at 1. So in reality you just need to set both to 1.Yeah it would. There are bugs in TGE related to this - having gravityMod set to a valid value during initial execution but then changing it in-game to something invalid and re-executing from ingame will actually set it to the desired value regardless of errors, and won't error you. Then when you start up the game again, it'll error you and get capped.