Author Topic: Wanna earn some cash?  (Read 1721 times)

Hi, im getting sick of posting queries and getting no help so i have a proposition for you all. If someone gives me help with the following problems i will pay them a sum of 10 GBP (20 U.S dollars) and i mean it too. I will pay you via paypal after i have solved all the issues.

I need to know:

How to stop the wheels sinking into the floor
How to colour parts in
how to make the body paintable

and probably some other stuff that i cant remember. PM me if interested.
« Last Edit: July 20, 2008, 04:20:28 PM by paul_UK »

How to stop the wheels sinking into the floor
How to colour parts in
how to make the body paintable
Wheels sinking is usually a lag problem, odd.

Colouring parts in through the modeling program? Assign the faces a material (say, for example, a material called "red") and add a red image (called "red") to Add-Ons/Shapes.

Paintable, I believe, works the same as colouring. Just use a transparent material.

20$s vs search button? SEARCH WINS!!

No, the wheel problem, i think it might have summit to do with the actual model but i cant figure it out.

also i create new material, add a texture but i dont  know what to do next, i select the group and assign the material to it but it dont show up, the wheel just stays grey. can anyone hlp me
« Last Edit: July 21, 2008, 11:32:55 AM by paul_UK »

It should stay grey in the modeling program. As long as your colored texture is in Add-Ons/Shapes with the model itself, it should work.

well for some reason it dont work. ive done everything right, im just completely stuck :(

If you say you suck, then you do. But you need to keep trying, it took me 25+ hours of trying to flatshade/model before I got a decent, flatshaded, model.

To make the body paintable use the colors in the shape folder named black25.png or black50.png  ect. Everywhere those textures are applied to the model will reflect the color of the vehicle when you spray it.

As for sinking wheels, try to raise the wheel joints up, it's possible you have them too low on the model.

ok ive done that but it still isnt paintable and my wheel textures dont show up, im gutted ive done everything correctly. Also the car is too low on the floor so i moved the axles down to raise the body but now the wheels sink into the floor.

not only that but none of its shaded!

sorry to double post but i have some screenshots.

Below is the mariokart, i want my car that high off the ground (or near enough) and the wheels dont sink...



while as on my car not only are the wheels still white and the body not shaded but for some reason the wheels sink, why!



see the wheel going under the shadows? thats the ground and its going under, i dont know what else to do!

It doesn't look like they're sinking, just off the edge so they fall to ground level. The mariokart wheels are over the vehicle spawn; yours are not.

that dont make a difference, they go through the vehicle spawn too, also if you look you can see the wheel sinking under the car shadow, the shadow is where the floor is.

As for the shading i got no clue.

Turn that $20 to $1,500 and I'll come up with a 20 page essay on how to resolve those problems.

The wheels are likely white because the texture you used for them isn't a factor of 2 such as 64x64 128x128 or even 512x512. Also be sure to use either a .png or .jpg file for the texture.

As for the the sinking...I'm not really sure how you can tell on Slate seeing as the ground is invisible. The best way to raise the wheels would be to edit the wheel model itself and increase the size of the collision box.

For the painting, did you use the black25 or black50.png files found inside the shapes folder? it should work assuming you enabled painting in the script.

I used black.jpg, ill  use black50 instead and the wheel textures ill change to 64 x 64 or summit. but the wheel problem i have no clue
whats a collision box?