Poll

Should I continue to work on this game?

Yes
141 (91%)
No
14 (9%)

Total Members Voted: 66

Author Topic: Blockland Portable Alpha 1 for PSP  (Read 24258 times)

I could make a model, but it will be really bad

Right now I'm averaging 78 frames per second with 100 bricks 222 cpu clock speed (going to bring it up to 333 when I find out how :X), AND AWESOME LIGHTING :D (No collision or anything though).
It turns out lighting is very efficient on the psp.
I tried to add sound but it does not want to work what so ever.
I need to make it so I can have screen shots to.

I just discovered something awesome!
I was making another 100 block test, and I thought, "I wonder if I just make a low level light come from the camera".
I set GU_AMBIENT to a light black color and GU_DIFFUSE to an extremely light yellow colored while light.
What I got was a brick that looked like it was textured and there was no frame rate impacts.
Frame rate is through the roof at 124-186

No, because the PSP hasn't as many controls as you need to build and play.

I'm having two control setups, 1 for moving and 1 for building.
You hit select to switch between menus. This does mean you can't build and walk at the same time though.
But, is that such a big deal?

Also, Would you all prefer if I use .mp3 for ingame music or .ogg.

I'm having two control setups, 1 for moving and 1 for building.
You hit select to switch between menus. This does mean you can't build and walk at the same time though.
But, is that such a big deal?

Also, Would you all prefer if I use .mp3 for ingame music or .ogg.

Well, Mp3 are more common, but .ogg files are super small. Could you link the game to everyones music folder?

Yea, It already does.

I think I'm going to be summiting this to the qj homebrew contest for $300 dolors!
Everyone elses homebrew sucks:X

Right now I'm adding a skybox that actuly curves.

Should I display the song you are playing when songs switch? or should I just have it show in the menu?



I got it onto a GameBoy...So I guess we could get it onto a PSP



I got it onto a GameBoy...So I guess we could get it onto a PSP
That was uncalled for, you  starfish.
His idea is good and works...Get out.



I got it onto a GameBoy...So I guess we could get it onto a PSP
Wow, your cool!
Now get out, Captain Ego

That was uncalled for, you  starfish.
His idea is good and works...Get out.
It was just a joke, dude :/

Would look awesome if it used real bl models :D

The PSP has pretty weedy memory when you compare it to computers, it can't handle as many polys.

And by that, I am guessing you mean like the tools and the player?