Need help with making zips

Author Topic: Need help with making zips  (Read 1500 times)

How do i make a zip of a map i edited

This is what I do.
If you haven't already, download Winrar.
In your blockland folder, create a folder called release. In there, make a folder called whatever you want to name your map. In there, make a base folder, in that, a maps folder. Place your .mis, and, if you map has any, the .ter's, .dif, and any additional textures. So it will be like

Blockland
    Release
        Mapname
            Base
                Maps
                    map.mis
                    map.ter

Then right click on the Base folder inside the Mapname folder, select Add to 'Base.rar'. When it's done  compressing, rename Base.rar to something else, and upload.

Thanks but wat about if i put trees from other maps

well thats simple just do what headcrab zombie told ya

Blockland
    add-ons
        Here you should put in any scripts you want a host to execute along with the map.
        For example, Autumn Pond would have it's snail add-on here.
    base
        data
            missions
                Mission File (mis)
                Terrain File (ter)
                Preview File (jpg)
            skies
                Folder (named after your sky, for example, the folder for bedroom is Blue Sky)
                    1.jpg
                    2.jpg
                    3.jpg
                    4.jpg
                    5.jpg
                    6.jpg
                    7.jpg
                    resource.dml
            foliage
                2D images of plants for use with foliage replicator (jpg)
                3D models of plants for use with foliage replicator (dts)
                Textures for 3D models (jpg)
            interiors
                Interior File (dif)
                Interior Textures (jpg)
            shapes
                Static Shapes (dts)
                Shape Textures (jpg)
            terrains
                Terrain Textures (jpg)
            water
                Water Textures (jpg)

If this makes it any easier to understand how to package a map, here is how I might have packed Ice Pack. I modified it a bit so it would show how to pack every resource (if you download the map, you'll see I don't use a custom sky or ice cubes).

Blockland
    add-ons
        No_Lava.cs
    base
        data
            missions
                icepack.mis
                icepack.jpg
                icepack.ter
            skies
                winter
                    1.jpg
                    2.jpg
                    3.jpg
                    4.jpg
                    5.jpg
                    6.jpg
                    7.jpg
                    resource.dml
            foliage
                tundra_grass.jpg
            interiors
                ice
                    octagoon.dif
                    red.jpg
                    sign.dif
                    sign.jpg
                    wood.jpg
                    metal.jpg
                    icesheet.dif
                    iceberg.dif
                    ice.jpg
            shapes
                iceblock.dts
                iceblock.jpg
            terrains
                snow.jpg
            water
                overlay.jpg
                winter.jpg

To answer your question, assuming you used the trees that were used in bedroom, you do not need to include them in your map since everyone has them. If you used ones from another map, they should be inside of the shapes folder, unless you used a foliage replicator instead of placing them as static shapes, in which case you should put them in the foliage folder.